Large City: Wā Haw̄vy Ni̋ēkēä

Wā Haw̄vy Ni̋ēkēä

Wā Haw̄vy Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceQovuhese Provence
RegionS̺ume Osi Heath
Founded1073
Community LeaderLord Shtumgli Slekkaa Streelvo
Area244 km2 (97 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2780 m (9120 ft)
Average Yearly Precipitation238 cm/y (93 in/y)
Population57717
Population Density236 people per km2 (595 people per mi2)
Town AuraWild Magic
Naming
Native nameWā Haw̄vy Ni̋ēkēä
Pronunciation/wɑ̄/ /hɒ̄viː/
Direct Translation[recent] [canal; trench; channel (of water)]
Translation[Not Yet Translated]

Wā Haw̄vy Ni̋ēkēä (/wɑ̄/ /hɒ̄viː/ [recent] [canal; trench; channel (of water)]) is a subtropical Large City located in the Qovuhese Provence of the Hobben.

The name Wā Haw̄vy Ni̋ēkēä is derived from the Goblin language, as Wā Haw̄vy Ni̋ēkēä was founded by Yó̄́̄ Ra̋g 'Zena Devon' Ca̋chīrmb Ga̋m Yó̄kībó Vú̄̄b Sēshīb, who was culturaly Goblin.

Climate

Wā Haw̄vy Ni̋ēkēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Wā Haw̄vy Ni̋ēkēä receives an average of 238 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Wā Haw̄vy Ni̋ēkēä covers an area of nearly 244 km2 (97 mi2), and an average elevation of 2780 m (9120 ft) above sea level.

Overview

Wā Haw̄vy Ni̋ēkēä was founded durring the late 12th century in fall of the year 1073, by Yó̄́̄ Ra̋g 'Zena Devon' Ca̋chīrmb Ga̋m Yó̄kībó Vú̄̄b Sēshīb. The establishment of Wā Haw̄vy Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Yó̄́̄ Ra̋g 'Zena Devon' Ca̋chīrmb Ga̋m Yó̄kībó Vú̄̄b Sēshīb electing to pay people to resettle in Wā Haw̄vy Ni̋ēkēä.

Wā Haw̄vy Ni̋ēkēä was built using the conventions of Goblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Wā Haw̄vy Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Wā Haw̄vy Ni̋ēkēä is is constructed arround a series of spacious cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Wā Haw̄vy Ni̋ēkēä, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A quick look in any direction shows Wā Haw̄vy Ni̋ēkēä is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Wā Haw̄vy Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Wā Haw̄vy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wā Haw̄vy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wā Haw̄vy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wā Haw̄vy Ni̋ēkēä's parks.

Wā Haw̄vy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wā Haw̄vy Ni̋ēkēä.

Wā Haw̄vy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wā Haw̄vy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wā Haw̄vy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wā Haw̄vy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wā Haw̄vy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wā Haw̄vy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wā Haw̄vy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wā Haw̄vy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Wā Haw̄vy Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Wā Haw̄vy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Wā Haw̄vy Ni̋ēkēä's grid is powered by a direct leyline tap.

Wā Haw̄vy Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wā Haw̄vy Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Wā Haw̄vy Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Wā Haw̄vy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wā Haw̄vy Ni̋ēkēä's natural decorations nor waterways.

Wā Haw̄vy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wā Haw̄vy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wā Haw̄vy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Wā Haw̄vy Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Wā Haw̄vy Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is skipped in Wā Haw̄vy Ni̋ēkēä.

The Bat, Mobat near Wā Haw̄vy Ni̋ēkēä are known to be a mutant strain of the creature.

Wā Haw̄vy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Necromancy energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 180
  • Farm Laborer: 339
  • Hunters: 192
  • Milk Maids: 147
  • Ranchers: 75
  • Ranch Hands: 149
  • Shepherds: 169
    • Farmland: 233753 m2
    • Cattle and Similar Creatures: 14429
    • Poultry: 173151
    • Swine: 11543
    • Sheep: 577
    • Goats: 115
    • Horses, Mounts, and Beasts of Burden: 5771

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 137
  • Bookbinders: 73
  • Buckle-makers: 74
  • Cabinetmakers: 122
  • Candlemakers: 180
  • Carpenters: 195
  • Clothmakers: 164
  • Coach and Harness Makers: 60
  • Coopers: 151
  • Copper, Brass, Tin, Zinc, and Lead Workers: 80
  • Copyists: 57
  • Cutlers: 48
  • Fabricworkers: 131
  • Farrier: 295
  • Furriers: 37
  • Glassworkers: 186
  • Gunsmiths: 129
  • Harness-Makers: 56
  • Hatters: 102
  • Hosiery Workers: 41
  • Jewelers: 64
  • Leatherwrights: 151
  • Locksmiths: 58
  • Matchstick makers: 90
  • Musical Instrument Makers: 81
  • Painters, Structures and Fixtures: 71
  • Paper Workers: 87
  • Plasterers: 77
  • Pursemakers: 96
  • Roofers: 61
  • Ropemakers: 57
  • Rugmakers: 54
  • Saddlers: 104
  • Scabbardmakers: 114
  • Scalemakers: 62
  • Scientific, Surgical, and Optical Instrument Makers: 36
  • Sculptors, Structures and Fixtures: 54
  • Shoemakers: 54
  • Soap and Tallow Workers: 226
  • Tailors: 311
  • Tanners: 73
  • Upholsterers: 83
  • Watchmakers: 82
  • Weavers: 169
  • Whitesmiths: 46

Merchants

  • Adventuring Goods Retellers: 39
  • Arcana Sellers: 38
  • Beer-Sellers: 79
  • Booksellers: 87
  • Butchers: 147
  • Chandlers: 160
  • Chicken Butchers: 158
  • Entrepreneurs: 56
  • Fine Clothiers: 151
  • Fishmongers: 144
  • Florists: 35
  • Potion Sellers: 101
  • Resellers: 206
  • Spice Merchants: 76
  • Wine-sellers: 120
  • Wheelwright: 91
  • Woodsellers: 56

Service workers

  • Bakers: 320
  • Barbers: 349
  • Coachmen: 81
  • Cooks: 240
  • Doctors: 114
  • Gamekeepers: 91
  • Grooms: 49
  • Hairdressers: 192
  • Healers: 162
  • Housekeepers: 169
  • Housemaids: 288
  • House Stewards: 155
  • Inns: 56
  • Laundry maids: 113
  • Maidservants: 221
  • Nursery Maids: 115
  • Pastrycooks: 206
  • Restaurateur: 250
  • Tavern Keepers: 262

Specialized Laborer

  • Ashworkers: 84
  • Bleachers: 53
  • Chemical Workers: 32
  • Coal Heavers: 125
  • In-Town Couriers: 137
  • Long Haul Couriers: 125
  • Dockyard Workers: 117
  • Gas Workers: 28
  • Hay Merchants: 48
  • Leech Collectors: 172
  • Millers: 137
  • Miners: 128
  • Oilmen and Polishers: 96
  • Postmen: 131
  • Pure Finder: 73
  • Skinners: 160
  • Sugar Refiners: 33
  • Tosher: 90
  • Warehousemen: 192
  • Watercarriers: 114
  • Watermen, Bargemen, etc.: 192

Skilled Laborers

  • Accountants: 74
  • Alchemist: 90
  • Clerk: 122
  • Dentists: 57
  • Educators: 153
  • Engineers: 81
  • Gardeners: 58
  • Mages: 43
  • Plumbers: 60
  • Pharmacist: 65
  • Professors: 25
  • Scientists: 43
  • Wizards: 24

Civil Servants

  • Adventurers: 55
  • Bankers: 80
  • Civil Clerks: 125
  • Civic Iudex: 62
  • Consultants: 37
  • Exorcist: 140
  • Fixers: 70
  • Kami Clerk: 103
  • Landlords: 112
  • Lawyers: 69
  • Legend Keepers: 96
  • Militia Officers: 524
  • Monks, Monastic: 160
  • Monks, Civic: 169
  • Historian, Oral: 128
  • Historian, Textual: 68
  • Policemen, Sheriffs, etc.: 120
  • Priests: 262
  • Rangers: 82
  • Rat Catchers: 89
  • Scholars: 93
  • Spiritualist: 106
  • Slayers: 32
  • Storytellers: 217
  • Military Officers: 164

Cottage Industries

  • Brewers: 180
  • Comfort Services: 206
  • Enchanters: 63
  • Herbalists: 64
  • Jaminators: 206
  • Needleworkers: 180
  • Potters: 96
  • Preserve Makers: 151
  • Quilters: 83
  • Seamsters: 288
  • Spinners: 180
  • Tinker: 64
  • Weaver: 134

Artists

  • Actors: 60
  • Architects: 22
  • Bards: 90
  • Costumers: 35
  • Dancers: 67
  • Drafters: 38
  • Engravers: 46
  • Fine Furniture Carpenters: 28
  • Glaziers: 60
  • Inlayers: 58
  • Musicians: 169
  • Painters, Art: 29
  • Playwrights: 62
  • Sculptors, Art: 51
  • Wood Carvers: 221
  • Writers: 186

Produce Industries

  • Butter Churners: 206
  • Canners: 169
  • Cheesmakers: 206
  • Ice Merchants: 25
  • Millers: 117
  • Picklers: 96
  • Smokers: 73
  • Stockmakers: 65
  • Tobacconists: 90
  • Tallowmakers: 128

21846 of Wā Haw̄vy Ni̋ēkēä's population work within a Foundational Occupation.

31831 of Wā Haw̄vy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 4040 (7%) are noncontributers.

Points of Interest

Wā Haw̄vy Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Wā Haw̄vy Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Wā Haw̄vy Ni̋ēkēä was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wā Haw̄vy Ni̋ēkēä lost 245 people, 285 livestock, and 33 buildings. The conflict ended after roughly 157, when members of Wā Haw̄vy Ni̋ēkēä's militia enacted an operation to destroy a particular enemy cashe of materials. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with pitched battle between both forces, which ended in defeat for Wā Haw̄vy Ni̋ēkēä's forces. The war is remembered in legend by Wā Haw̄vy Ni̋ēkēä's bards, historians, and legend keepers.

History